I have taught English in Thailand for almost four years, working with students from kindergarten (K1) through Primary 6 — roughly ages 4 to 12. I am still in the classroom every week.
SchoolGames is not a product designed in an office. Every game here started as something I needed for an actual lesson: a warm-up that would settle a K1 class, a way to drill Primary 3 vocabulary without a worksheet, something to do with the last seven minutes of a Friday afternoon.
A lot of design decisions here only make sense if you have stood in front of thirty children with a projector and eleven minutes left.
The Class Lessons section is not generated filler. It follows the units I actually teach, grade by grade, from Pre-1 through Primary 6 — greetings and colours in kindergarten, school subjects in P3, comparisons and future plans in P6. Each lesson teaches the words with a picture and audio first, then quizzes the class on them, which is the order that works in the room.
Because the sequence comes from a real syllabus rather than a keyword list, the lessons line up with what other teachers on similar programmes are covering the same month.
Nothing, and there is no premium tier. SchoolGames is run independently as part of SELFemote. There is no ad network, no paid upgrade, and no student data sold to anyone — the games collect no personal information from children at all, which is covered in the privacy policy.
Mostly ESL teachers and their classes, in Thailand and increasingly elsewhere. Parents use the same games at home with their own kids. Everything works on a phone, a tablet, a Chromebook or a classroom PC, because that is the mix of hardware real schools actually have.
If a game breaks, or your class needs something that is not here yet, tell me — see Contact. Requests from teachers are where most of these games came from in the first place.